Saturday 31 October 2015

Project : Captain - The Runner

Game: Captain - The Runner
Genre(s): Endless Runner/ Action
Status: Complete
Platforms: PC-Windows/ Web HTML5[Released]

18th January, 2016:
HTML5 version of Captain The Runner has been published on Newgrounds and Gamejolt. You can always purchase the full version available for PC Windows. Play the game here: http://www.amaxang-games.com/2015/11/captain-runner-full-version-endless.html

Thank you. Captain The Runner has been successfully released and More HTML5 Games will be released on my website. Keep a track of my games here: http://www.amaxang-games.com/p/games.html  
 
14th November, 2015:
The modification is nearly complete. I can hopefully release the new updated version within 48 hours. The graphics has been improved. A level is shown below:

 More updates will be provided! I will notify you when a new version is released!
 
12th November, 2015:
Finally, I have started working on graphics portion of the game. The gameplay will be kept intact. That means no changes in the gameplay will be made. Again, I will only improve the graphics quality as far as practicable. I would like to show you a screenshot and this will help you know the quality of the game which I am developing. The simple graphics can often be upgraded to something like the one below:

I would like to compare the simple graphics with the latest graphics I have just created.

Before modification:
   
After Modification:
 However, this game has not been changed fully, since I have just started modifying the art. The objects will be changed to the highest possible quality.  
Stay Tuned Guys! More updates to be provided soon!

11th November, 2015:
According to the feedback of one of the member of a gaming community, I have decided to enhance the graphics quality with an unique and realistic look of the game. It will probably take 1 week to 1 month time for finishing the graphics work. Moreover, the price of the game will be increased a bit.

Thank you. More updates to be provided soon!  

9th November, 2015:
Finally, the game has been released on my website and on itch.io. Now my task is to spread the word out about my game to the public. 
You can download freeware version and buy full version here:  http://www.amaxang-games.com/2015/11/captain-runner-full-version-endless.html

Unfortunately, the web version(HTML5 version) is not working as expected. So, I had to abandon the idea of releasing it for web.  Nevertheless, this game is still playable on PC Windows(both 32 and 64 bit).

Enjoy! 
 
4th November, 2015:
Finally, the game is nearly ready. There will be 5 different custom scenarios to play. I hope to finish it as soon as I can. This game will be available for HTML5 web and for PC-Windows. I have finally modified the title and made it simpler but it looks great!

Before Modification, the game title looks like this:
After modification, and after adding some light and shade, it looks like the image given below. I am quite impressed by the result. However, I don't know how you guys will look at it.
There will be more to go. It will take a few more days to finish the game project. Testing the game will begin after a few days.
Thank you. More updates will soon be provided!    

 1st November, 2015:
I have done a lot of graphics work today. It will take some time to create all the graphics work. However, I want to show what I have done till. This level is still not playable but you can at least take  a look at the screenshot below:
This game has been made as simple as possible without much complication. I will release HTML5 web version of the game and It will be played in almost any device.

More updates to be provided as the development continues!

31st October, 2015:
Hi everyone,
I have started developing a new very small game called Captain - The Runner based on retro graphics about 2 weeks ago. This is my first HTML5 game which I am currently developing for everyone! This game will be released for PC Windows and Web. 

Here are some questions and answers which will give you the clear idea regarding this game.

1. What is Captain - The Runner?
I think you already know the answer. It is an endless running game where the player has to run and run before striking the objects. This is really a new challenging game where the player can secure highest score. Here the name of the character is Captain and he have to run till he dies.

There is no such story in the game. This game is for time-killing and those who want to play and get addicted, they will love it. I am quite sure of that. I myself got addicted while testing the game and always secure more than 2000 score!

2. In which platform(s) will it be available?
This game will be available on PC-Windows(as always available) and also on HTML5(web version). From now on you can play freeware version for free online directly from my website. I will be hosting the games in my private servers.

3. Will it be free or will cost money? If so, what will be the price?
This game will be released in 3 versions!
-Web version: You can play freeware web version online.
-Freeware Downloadable version: You can download freeware game directly from my website.
-Premium or Commercial version: You can buy Premium version containing extra features!

The Premium version will be available for $2.50 or $2.00. 

4. In which engine are you making this game? Please let us know if you don't mind.

I have seen that some developers hide the fact how they develop the game or which engine they use to create the games. But I have nothing to hide really! I always try to be as transperant as possible
Frankly speaking, I have used Game Maker : Studio to develop this game. Graphics work are all done by me and even the game title. All the works are done by me. But music are developed by musicians like Jason Shaw and others mentioned in Game Credits. I know some Unity Developers will make the fun out of Game Maker Studio. But I personally think that this tool is capable of making commercial quality games if used right. This game might look like an old school game based on retro graphics. But trust me, you will have fun playing the game.
   

Sunday 20 September 2015

Project : Omega World

Name: Omega World
Stage: Pre-Alpha
Genre: Platformer/ Action/ Experimental

2nd October, 2015:
Finally, I have finished making Omega World Game Title. Take a look at the cover image given below:
More updates will soon be provided!


30th September, 2015:
Now, I am working on the title graphics, "Omega World"! I will soon show you the logo when done. Omega world is a platformer action retro game which represents a new and unique world of aliens! A different kind of world, where Jack, the alien have to destroy the enemies. There will be some unique game mechanics and interesting features like time-limits, collecting keys for deactivating the security system. There are many features which will soon be added. I will mention them in the next post and hopefully, the logo graphics will be done within 1 or 2 days.

More updates coming soon!

27th September, 2015:
The development is going steadily. I am now adding many features that a platform retro game should have. After viewing many retro pixel games developed now-a-days, I have decided to make the game as unique as possible. Have you ever seen a different sky? It is different. The sky is different for this game! This game will have new in-game mechanics which the world has never seen. 

A gif image shows how the game is being improved!
More updates will be provided soon!

26th September, 2015:
Today, I have added the shooting and jumping functionality. The bullets will be unlimited that means the player can shoot unlimited bullets. There is no end to bullets! Here is a gif to show you the game in motion.

25th September, 2015:
This is just the beginning of Omega World, the new unique indie game. The graphics is of old retro type but the gameplay will be very much interesting. Today, I would like to show you a screenshot. However, this is such a game that screenshot is not enough justifiable. When the game is released, there will be no screenshots but only gif images to show main parts of the game. 
More updates to be available soon!

21st September, 2015:
Just starting out with the development of my small side project called Omega World. This is a platform action game based on unique features and with retro graphics. This is a small game project which must take 1-2 months to complete. 
The price of this game will be set based on features included. But it will be cheap enough for anyone to buy. Since, this will be completely unique from all other game projects which I have created, it might get some public attention especially who love to play retro games.

Friday 31 July 2015

Project : Worlds Crisis - Reborn


Genre - First Person Shooter/ 3D
Type: Horror/Action/Sci-fi
Interested in this game? Become fans by signing up for a free account in our forum : CLICK HERE!
Follow me on Twitter: https://twitter.com/AmaxangGames 
 
DEVELOPMENT PROGRESS:

 13th September, 2015:
Now, I have started introducing the shaders effect in the game to make it more realistic. Take a look at the screenshots given below:


10th September, 2015:
I have decided to expand the game a bit more with new 2 levels which will display the SCI-FI environment. I have already started designing them and at the same time, I am trying to improve the graphics quality. Here is a screenshot:
Thank you, more updates will soon be provided! 
5th September, 2015:
Finally, Demo Version has been released! You can now try out the game before you buy it. Please the Demo version has been provided to test whether the full version game will run on your machine or not. Since, it's graphics quality is high and it requires at least 3GB RAM and 1GB of graphics memory to play the game. You must have either NVIDIA or AMD Graphics card for best performance and obviously DirectX 9.0c.

Try out the Demo Version here: http://worldscrisisthegame.weebly.com/worlds-crisis-reborn.html

If you would like to get notified when the game releases, you can subscribe to my mailing list.

Thank you! More updates coming soon!


3rd September, 2015:
Development process is now completed! Yeah, it's 100% done(at least 99.9%). I will continue to fix bugs if found during the play testing process. Play testing is still in progress. However, I am very happy to announce that the full version game will be released on 15th September, 2015. If you are viewing my development blog and you are interested in it, please help me spread the word by sharing the news about this game. 
You can also share the link for my website: http://worldscrisisthegame.weebly.com/worlds-crisis-reborn.html

Demo version is ready for release! Hopefully, it will be released by 5th September, 2015!

Stay Tuned! Guys! 

1st September,2015:
The game is now ready for release and this game will probably be released on 15th September, 2015. This is my first major FPS game created for all shooter game lovers. The new game trailer has been released! A new site for World's Crisis has now been created. It is still under development, but you can still view it no matter what.
My New Website Only For World's Crisis Games: HERE! 

More updates will be provided soon! Stay tuned!
 
29th August, 2015:
Today, I have published the game trailer and you can view it here. Please take a look at the game trailer and if you like it, please wait for some days till the game is released. Thanks for your patience. Take a look a t the trailer below:
Stay tuned! More information will be provided soon! 

28th August, 2015:
Today, I have successfully made a Game Trailer for this game. I will make it public by 31st September. However, I don't know how many of you will like it. I would say that I love making indie games and I will try my best to release at least one FPS game in every one or two years. That would be enough time. World's Crisis will continue with its story in future. I will make World's Crisis - Reborn II in next year or so.

Thanks! Keep an eye on this game if you are interested! 

24th August, 2015:
I am now working on making story lines and mission levels. I have just designed the loading image of this game. After this, I will play test the game. I need to make the game trailer something special! Since, I have worked hard on this game with an aim of bringing my Dream FPS game in front of larger audience. I will sell this game through my website(Developer's website) directly. I will provide 3 different methods by which the people can order the game. 

More updates will soon be provided!

23rd August, 2015:
Lighting effects have been completely modified! Now, the time has come to create mission objectives for the player. The whole level designing have been successfully executed. Now, I need to make some changes to the levels in order to optimize the performance of the overall gameplay so that this high quality game can run in low configuration laptops and computers. However, 2GB RAM is recommended with NVIDIA or AMD Graphics card with at least 512MB of graphics memory. Direct X 9.0c is also required for initiating the game. I will try my best to optimize the performance without the loss of graphics quality, this will take some time. After, that I have to play test the game for bugs(if found any) and I have to make sure that there are no bugs at all.
 
Thank you! More updates to be provided soon!

22nd August, 2015:
Lighting effects are being improved day by day. I am now designing the 5th and most probably the final level of World's Crisis Reborn FPS game. This game project will soon be finished and it will launched within a month. The game trailer will be published within 15th September, 2015. The pricing has now been decided. Since, the game has excellent Graphics, Sounds, Music, and Gameplay. So, the game will be priced for only $15 USD. That means it will be available at a cheap price. The reason behind fixing the price like that way is to distribute this game to as many people as possible. The payments can only be made via FastSpring and BMT Micro services. You can use PayPal or any other Credit Cards to purchase this game. Our services built in such a way that global users can make their purchases through my website.
The game having the modern lighting effects have been shown below: THIS IS WORLD'S CRISIS - ReBoRn




21th August, 2015:
Now, I am changing the lighting settings for my game and I have started to sort out bugs and removing them gradually. Since, this is a very high resource consuming game, the user must have 2GB RAM and at least 512MB of Graphics memory(NVIDIA or AMD Graphics card). To make it compatible in all the versions of Windows OS, and for greater performance without the loss of the quality, I am trying to optimize the performance of the game play. This might take some time. But I have to show a screenshot of the game here:
Stay Tuned guys for updates!  

19th August, 2015:
Developing the Level 4 of World's Crisis : Reborn. I have worked on level design very nicely. Take a look at the screenshots below:
More updates will soon be provided! Stay Tuned!
 
15th August, 2015:
Developing a open-world small city where the player can roam and shoot the enemies. So, this is basically the fourth level which is currently under development.
Here is screenshot to show you how the game looks now:
  More updates will soon be provided. Stay Tuned!

12th August, 2015:
Now, designing the same level in unique style. The places looks creepy and dark. There are some soldiers around here. They must be attacked from a safe distance or the result would be worse. There will be a dungeon area where the player will have to be scared.


More updates will soon be provided! 

9th August, 2015:
I have started to get serious in adding lighting in the levels. But I have created the lighting effect along with the addition of some objects, designing some walls and floor textures. There are just too many rooms in the hotel. It's a creepy hotel, so don't dare to cross the border and else you will be in danger.
Here is a screenshot to show. It's nothing but a small part of the whole game like a drop of water.

Thanks! More updates coming soon! 

6th August, 2015:
Finally, I have started designing the very first level of this game again! Yeah, I have redesigned the level for two times and this is third time. However, I have been enjoying making this game and I need to finish this project as soon as I can. Here are some screenshots you can take a look below:
 

5th August, 2015:
I have finally created a newly designed cover image for this game. I am now in a process of selecting the music for this game. After that I will start working on the level designing and model making.There are a lot of works to do. World's Crisis : The world in Danger has got 87 downloads in 1 week(7 days)! 
World's Crisis : Reborn is completely different from World's Crisis : The World In Danger. World's Crisis : Reborn has been made with lots of graphics work, unique characters, weapons and a good lighting effect. 
It is based on Horror and Action genre. The cover image have been redesigned three times based on the feedback provided by some people who have seen the previous cover images. So, I made a new one.
More Updates will soon be provided.

1st August, 2015:
Today, I have redesigned the cover image and I will now proceeding towards the game menu designing process. Since, it's a time-consuming process, I will accomplish designing Cover Image as soon as I can. Here is a screenshot showing the modified cover image, given below:
 It is called World's Crisis : REBORN!!!!!!!!
Stay tuned for updates!

31st July, 2015:
Hi, I am Anamik here and welcome to my blog. I have been working on my game for 6 months and now I have something to show to the public. However, the level designing is still incomplete. However, I have finished working on cover image.


Here is a screenshot too!!
 Excited?!!!!!!!
Oh well, this will be a Commercial game because of its graphics quality, story and gameplay...
But I will try to make it as cheap as possible.
Stay tuned if you are interested! More updates will soon be provided!

Friday 17 April 2015

Project: Boon Boon 2015

Follow Me on Twitter: https://twitter.com/AmaxangGames

25th July, 2015:
Today is the release date of Boon Boon indie game. I have worked hard on this game to reach this point and I have decided to release this game on itch.io. However, a demo version will be provided for free only through my site.

Purchase full version game: http://amaxang-games.itch.io/boon-boon

I hope some people might find this game interesting and they can support my purchasing this game. If you enjoy this game, please send me some feedback via twitter. I would be glad to listen to your experiences while playing the game.

Thank you and I wish the best for you. :) 
 
24th July, 2015:
Today I am going to tell more about this game. This game is unique from others but how?
There are many games based on the love stories but this game has been made to emphasize on the fact that there exists the feelings of love and affection between the human males and females. This game has a unique love story which proves that they can truly express their own feelings freely regardless of situations. But there are two possible endings. Either Luna admits that she loves him or she becomes angry at Boon Boon for failing to bring all candy to her. Thus this game has both a happy ending and a sad ending.

Releasing on 25th July, 2015!

22nd July, 2015:
I have just finished making the full game and I hope I would be able to release this little cute game where there are two cute characters love each other. Love is eternal. The two characters are actually the symbol of human male and female where both of them posses feelings for each other. This is quite natural. If anyone would like to experience this feelings one can purchase the game for only $3.00.

Note: I will develop Boon Boon 2 only if this game becomes successful.  

19th July, 2015:
Now, I have started designing a new level of Boon Boon. I have introduced some new enemies and some deadly traps. Take a look at the screenshot given below:
 

18th July, 2015:
Now, Designing a new level for Boon Boon game. This game looks fantastic! Just take a look at the screenshot given below:

 I have now taken the decision of releasing this game with a price of $2.50 USD! However, it will be available for $2.00 USD! for first week of sale. If you are viewing this game development blog and want to buy the game when it's released, you are quite lucky. You will be notified about the sale here only.

Stay tuned for more updates! 

16th July, 2015:
Now, I have resumed working on Boon Boon! This is a cute little platform game which will be released for free! Don't worry, anyone can try this game when it is fully released.  I might release this little game soon and I will provide updates more frequently in this blog. Stay tuned guys!

19th June, 2015:
I have been quite busy for some days for marketing my previous game. However, I am still working on Boon Boon game and I have decided to release another video based on this game showing another important level. I can still show you a great screenshot of this game which includes the spring trap. There is a hand like structure having 3 thorns connected to a spring which moves by the force of elasticity. 
Here is how the thing looks:
 More updates will soon be provided. So, stay tuned guys!

15th May, 2015:
 Finally, the holiday trip is over and I've enjoyed a lot for about a week. So, the time has come to resume the game development. The last time, I had initiated working on a new level. I am a bit surprised because this level will be somewhat different from other levels. I have decided to create a unique system which I will discuss later. I have a great idea to implement. Let me see how it goes.
More updates will be provided soon!

6th May, 2015:
I am developing this game for long. So, I have decided to add a video here so that you can watch the game's progress. Some parts of the game has been recorded and uploaded to Youtube. Please note that, this game is currently under development and this is the early version of the game.(V0.1)

More updates will soon be provided! 
NOTE: I will be unable to develop this game for about a week because I am going for a holiday trip. I will return on 14th May, 2015 and will definitely resume the development process. 

4th May, 2015:
The Candy House design has been completed! This game is at an early stage of development. Designing of levels takes most of the time. Now, for the progress of the game development. I need some future planning:
1. Addition of many unique characters.
2. Addition of new unique levels.
3. Addition of traps including thorns and stuffs like that.
4. Creating something new which you can ever find in any other game. Thinking of it all the time("New New New").

More updates will soon be provided!


2nd May,2015:
The game is becoming more and more interesting. Previously, I added the crates in the levels. But now, there are different kinds of crates. Among them, one is harder which can't be moved or broken and others can be broken. There is also another type of crate which can be pushed and moved by the player by the application of minimal amount of force. Interesting, isn't it? This is not the end yet. The crates which can be moved, can also be used as a weapon for killing the enemies. For example, If you push a rock or heavy thing from the upper platform, it will fall down and may fall upon the enemy under the influence of gravity. Hence, this can be used as an weapon.
Here is a screenshot showing the part of the level, "The Candy House!"
More updates will be provided soon! 

1st May, 2015:
Now, I am working on the Candy House level still. I am adding many features including some furniture, creates, new traps like moving thorns and such. There are also some auto doors which open and close simultaneously
The features which are newly added are listed below:
1. Windows.
2. Tunnel or Green Pipes.
3. Auto Door System.
4. Crates which can be broken and other crates which are hard(can't be broken).
5. New Enemy.

More updates will be provided soon! 

26th April, 2015: 
I have started designing another level, The Candy House, a weird house you have ever seen. The house is designed with photo frames, windows, and shadow works. However, this is not fully done though. Here is the candy house below:
 
It may looks dull from outside. Do you know how it looks from inside? Check out the picture given below:
More updates will soon be provided within some days! 

25th April, 2015:
I have just designed a new level of Boon Boon game.  Some enemy characters have been added. You can take a look at the screenshot given below:
I will continue to provide updates and information regarding the game development process. If you want to follow the game development progress, you can visit this blog at least once in one week.

23rd April, 2015:
I have now decided to change the name of this game and the game mechanics. This game now looks like the screenshot given below.
The name has been changed to BOON BOON. The name of the main character of this game is Boon Boon. He looks like a pink ball but its not a ball at all. He is Boon Boon, the Monster. He is innocent, good and even cute!!! He must collect all the candies which are available in each level. But at the same time, he must avoid contact with enemies. He has 5 lives which means 5 chance to win the heart of his girl friend, Luna. The aim of Boon Boon is to collect all the available candies to satisfy his girl friend.

Hooo..... I am really excited and I will try to finish this game as soon as possible. The artwork seems to be better than before. I always knew that practice makes perfect and now I have witnessed it with my own eyes!
 

Here, I have also changed the cover image. This is much better than what you saw before!
Here it is!
More updates will be available soon!

19th April, 2015:
Now I am designing the first level of the game. This takes really a long time. I need to add many features to this level to make it look perfect.
But till now, I have designed some part of the very first level. So, here is the screenshot for that:
I am trying to make the game as more neat as possible. This is the initial stage of game development.

See you again within next few days!


18th April, 2015:
I am working nearly full time on this game and it has turned out to be a good looking game. However, game polishing is required in some cases.
Now, I am working on creating game assets like tile sets. The graphics is the identity of a game and its popularity also depends on it. I am trying my best to make a good looking graphics. 
Here is an incomplete game tile set showing the graphics work I have done till now.
More information will be provided within next few days!
  

17th April, 2015:
Today, I am going to show you the cover with title of Tranquil Island, the game. This is a platform game with tranquil environmental condition. There are green grass, blue sky, waterfalls, rivers and ponds, mountains, trees, butterflies, flowers, and various other things.

This game will be designed more efficiently than ever. This is my first attempt of creating this kind of platform games. 

Take a look at the cover page below. Please note than, this cover image may undergo changes.
 
Aim: My first aim is to design the very first level of the game. For that, I will create assets for the game like tilesets, backgrounds etc. I will think about the characters later.
More updates will be provided in next few days. Stay tuned!